OLYMPA is a multimedia project presenting a futuristic visual campaign and a combination of fashion and product design. Evolved from thoughts of objectification of women, car commercials and ideas of the future of consumerism. A idea that wearable product also in a fashion sense can be less trend based and more based on a idea of optimalisation like leading technology design. Presented as a campaign with photographer Marin LeBorne, a video campaign fully animated and also sold as NFT and a digitally wearable collection with industry leader DressX and Bubblehouse.
OLYMPA
<
>
Director & CGI
Digital Collection & Campaign
Personal Project
AI FACE MORPH for Balenciaga x PUBG event.
BALENCIAGA AI FACE MORPH 
<
>
CGI
AI Animational Work
Balenciaga
ANTIDOTE, "this project deals with a disorder which is tearing up the depths of 1 woman on 10 : it is called endometriosis. I decided to depict my life experience in order to raise awareness and demystify the organicity of women’s body." Manon Clavelier

Setdesign for the editorial series for Metal Magazine illustrating surreal enviorments representing the sickness, endometriosis.
ANTIDOTE
Photography Manon Clavelier
Styling Gemma Bedini
<
>
CGI Set Design
Editorial Series
METAL Magazine
SMOKE SIMULATION of the iconic Coperni bag.
COPERNI SMOKE SIMULATION
<
>
CGI
Simulation & Animation
Coperni
MECHANIA is a multimedia project presenting a futuristic visual campaign and a combination of fashion and product design.
MECHANIA
<
>
Director & CGI
Digital Collection & Campaign
Personal Project
AI ANIMATION of Vogue cover with Sharon Stone
VOGUE AI
<
>
CGI
Simulation & Animation
Coperni
AI CAMPAIGNS is a series of explorations directed by me in new-gen AI text-to-image programs. Focus on explaining competition, colour, concept and movement. The series includes brands such as Cartier, Dior, Mason Margiela, Rick Owens, Thom brown and Nike. 
AI CAMPAIGNS
<
>
Director & CGI
Digital Campaign
Personal Project
AVATARS is a coming series of digital personas. Each with a different personality, body and behaviour. Created for personal projects, hired for commercial work as models. First up is Demi. 
OLYMPA
<
>
Director & CGI
Digital Human
Various Projects
WAITING FOR SIGNS Inspired by Leonard Cohen’s words “There is a crack, a crack in everything. That’s how the light gets in,” the artwork depicts a subject who is acknowledging their own flaws. Through a mixture of 2D and 3D imagery, we witness a transmutation of these women as they become one with their virtual surroundings.
WAITING FOR SIGNS
Photographer Manon Clavelier
Stylist Manon Del Colle
<
>
Digital Set & Animation
Editorial Series
PURPLE Magazine
CYBER ANTIC, set and prop design project using fragemnts of bodypart combined with procedural volumetrics. A quest to give a futuristic cyberspace look structure imspired by antique pottery and architecture.
CYBER ANTIC

<
>
CGI Prop and Set Design
Editorial Series
Personal Project
LOUVRE GUERILLA EXHIBITION
LOUVRE GUERILLA EXHIBITION
<
>
CGI
Simulation & Animation
Personal Project
LUXY, a series of images and short animations made around the concept car Luxy. Inspired by classical Aston Martins, Polestars, cartoons such as batman and Akira, also the work of West Side Customs. Presented driving trough neon lit Seoul streets unhindered by traffic.
LUXY
<
>
Director & CGI
Product Design & Imagery
Personal Project
DEVON COLEMAN, a set design and robot design done for two of Coleman's personal projects.
DEVON COLEMAN
<
>
Digital Wearables
Digital Collection
Personal Project
FORGOTTEN ARMOUR SET, as a project in a succession of projects using this self developed procedural process of armour making combined with VR sculpture the Forgotten Armour Set was requested by the platform DRESSX. As the name suggests it carries a nod to and inspiration from the forgotten realms. It is a set of 6 pieces, two being variations of the body part with and without shoulders. All can be digitally worn on the DressX platform.

Full Collection
FORGOTTEN ARMOUR SET
<
>
Digital Wearables
Digital Collection
Personal Project
DIVINE COMEDY is an animated short film rendering the personal ethereal trial of the designer herself. Olivia Berry is a design brand focusing on the verge between heaven and hell, mainly presented through intricate embroidery. The designer once fainted in front of an approaching train falling to the rails, a man saved her and this experience gave her the feeling of being saved by god himself. In the film we wanted to highlight not the physical happenstance of the event but the psychological evolution. Thus creating a train station melted with a church, like an unexplored stop on the route that almost no one experiences. Inside the model's eye is a castle inspired by Dante's seven circles of hell, ending in a tower and the escape. Every object in the scene is specifically modelled for this image and therefore conveys the dreamlike state of mind and matches the spiritual movement of the camera.

Featured in SHOWSTUDIO in their segment Fashion Film SHowcase, for showing new ideas and method. Full Feature
DIVINE COMEDY
Clothing Design Olivia Berry
CGI Clothing Nile Guiraud
Videography Benoit Robert

Full Video
<
>
Director & CGI
Animated Short Film
OLIVIA BERRY
HYBRIS, a collection of rap, ballet, twerking and contemporary dance. Can borrowed culture reveal the borrower?

Is "whiteness" clarified as a white body embodies the typical "black"? This is what Jonas Øren wants to explore, when he, as a white, Norwegian, gay man, puts his own privileges on display. Hybris: Choreographing Whiteness debates whether black femininity has an influence in queer performative culture, and whether this is a strategic move - a means of self-affirmation, resistance and unity for queer. Has whiteness been uncritically shaped and choreographed by a need for attitude and strength?

Armour made for the series of shows created by the multitalented Jonas Øren.
HYBRIS
Artist Jonas Øren
<
>
CGI Prop Design
Campaign and EP Cover
JONAS ØREN
TEMPTRESS, a personal set design project inspired by caverns and grottos. Shot by Colin Savercool and styled by model Regina. 
TEMPTRESS
<
>
CGI Set Design
Editorial Series
METAL Magazine
1111, commissioned by Brawhouse and the Director Patricia Gloum, a series of transitions and backgrounds for the music video of the artist Wraya. Some explore video projection on fluctuating plains and geometry while other are camera track behind or on top of film footage.
1111
<
>
Director & CGI
Digital Collection & Campaign
Personal Project
UNDERWATER ENLIGHTENMENT is a story about a woman and a swarm of jellyfish. The idea originating in the result of overharvesting fish from the seas resulting in a rapidly overgrowing jellyfish population. The series starts in green empty fields by the ocean where the main character is running around, not noticing the tentacles closing in as she approaches the water. Slowly they entangle her so unthreatening she does not understand whats happening until she is being pulled in. Diving into the underwater world she is lost, sinking deeper and deeper. Until she is surrounded by the enormous creatures themself, and all their little babies shining up the underwater world like stars.
UNDERWATER ENLIGHTENMENT
<
>
Art Direction and CGI Set Design
Editorial Series
VISORE X
CHOOSE YOUR FIGHTER is a fighting game inspired editorial series. Focusing on a anime and 2000s combat game inspired weapon design and a more fighting game background and poster set design. Showing of three character in different skins always equipped with their faithful weapons of choice. 

CHOOSE YOUR FIGHTER
<
>
CGI Prop Design
Editorial Series & Face Filter
VISORE X
GREEK VACATION, a personal project of explorations with photography and CG modelling. From analogue 35mm to 120mm images it is created a short diverse series imagining the futuristic and fantastic creatures and machines living in this kind of environment. Inspired by the nature and textures of the island of Crete. The project also resulted in a technique used frequently in a ongoing series of armours and skeletons.
GREEK VACATION

<
>
CGI Prop Design
Image Explorations
Personal Project
CULTURE VULTURE, when the chaos of now simmers down, who and what will be left to pick scraps off the bones of the society we once knew? Will the “weirdos and freaks” — whose creativity is so often forced underground before being leeched on by the mainstream — have their day, as the last of normality is swallowed up by a pandemic and the world is engulfed in flames?The new-age punks are waiting in the wings.

Suffocated and stifled by a life locked down. Expression compressed by financial woes. Freedom, an almost distant memory. Youth pent up, frustrated and forgotten.Desperate to unleash their individuality and have their creative “coming-out.” Who will they be when they are allowed to emerge after so long confined, starved of the rights of passage afforded to their heroes of generations past?
CULTURE VULTURE
Photography Luke Nugent
Creative Direction Luke Nugent & Luke V Smith
<
>
CGI Prop Design
Editorial Series
KALTBLUT Magazine
HALF REALITY A series of images where the models interact with a otherworldly fluid surrounding their body. Each piece matched to the looks of the image. Inspired be fansies of magical control and visuals.
HALF REALITY
<
>
CGI Prop Design
Editorial Series & Face Filter
VISORE X
MIMIC is an interactive web documentary that builds a collective portrait about our evolving human relationship with artificial intelligence. We are becoming more and more reliant on Artificial Intelligence. What are the long-term ramifications when AI makes recommendations for us in the most personal areas of our lives? From who we date, to how we spend our money, to the information we consume – what happens when algorithms govern how we live and we willingly obey? ‘MIMIC’ is an interactive web documentary about our evolving human relationship with artificial intelligence. The film includes a diverse array of voices to capture how predictive algorithms affect people’s everyday lives.
MIMIC
<
>
CGI & Branding
Visuals For Web Documentary
CPH:DOX*
THE VACATION WE DREAMED OF is a series of animation shorts presenting bags and jewellery from her design collection. The beautifully sculpted jewellery is used as living characters and furniture all over this little tropical island. The video series was published with SS21 and was to be an illustration of the vacation in a tropical place everyone wanted after endless confinements. The island and ocean is shaped and textured in relation to her small jacket collection presented at the same time.
THE VACATION WE DREAMED OF
<
>
Director & CGI
Animated Short Film
GRACE LING
JEWELLERY SERIES are two editorial series done for Visore X in an attempt to give life to a new type of editorial content. The series features pieces from Dior, Ambush, Jil Sander, Alan Crocetti, Anne Manns and more. Each brand are separated into different scenes reflecting on their own identity as well as an original set. Car is modelled as part of a indivitual series.

JEWELLERY SERIES

<
>
CGI Prop Design
CG Animation & Set Design
VISORE X